Turn of the century




Fans of Urban Studio's debut game, Train Fever, may have almost definitely been keeping an eye on this sequel. This transport tycoon follow up adds airports and harbours letting you expand your transport empire into water and air trade, as well as improving other aspects, culminating into Transport Fever. For all those unfamiliar with the series, your job is to connect the settlements and buildings across the map, helping passengers and resources get from one location to another. The trick is doing this without running out of cash for your growing network. The procedural generated map contains numerous settlements, as well as factories along with other resource buildings which produce goods.

These goods can then be transported to your settlements, bring prosperity to the residents who, of course, also require a solid transport system to get about. Kicking off in 1850, you will see settlements expand, new vehicles invented and the demands on your growing transport network increasing. As the game progresses, new vehicles offer faster movement of people and goods, allowing you to expand your transport network and increase your profits. You'll always begin by creating small bus networks within your settlements, helping people get from their homes to their place of work quicker. Every settlement has various zones, and it's clever to ensure each zone is well connected to maximise the development.

As time progresses, you'll eventually have to either replace or upgrade your vehicles, to motorised buses or trams. Maintenance fees increase as each vehicle gets older, but upgrading a fleet is always a pricey expense. Finally your place to grow to a point where you need multiple lines serving different areas, but you frequently try to connect them to a central hub like a railway station. Avoiding the grid system that many transport or city carriers rely on, the game gives you free kingdom on where to place your tracks. You may also now build bridges over existing railways. In Train Fever, rail transport had been the only way to carry goods or people over larger distances. The addition of ships and planes opens up a wealth of opportunity for how to manage your network, even when they're rather expensive.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

Comments on “Turn of the century”

Leave a Reply

Gravatar